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May 9, 2018 · We introduce what we believe is the first practical client-server system for real-time capture and many-user exploration of static 3D scenes.
Oct 22, 2024 · We demonstrate that our technique achieves state-of-the-art representation accuracy while providing, for any number of clients, an immersive and ...
This work introduces what it believes is the first practical client-server system for real-time capture and many-user exploration of static 3D scenes.
We demonstrate that our technique achieves state-of-the-art representation accuracy while providing, for any number of clients, an immersive and fluid lag-free ...
When a new package from the reconstruction client arrives, the server first decompresses the data and integrates them into the TSDF voxel block model by ...
Efficient 3D reconstruction for multi-client telepresence. 2. The first thread-safe GUP hash map. • Concurrent retrieval, insertion, removal entries.
Latency between Reconstruction Client (RC) and Server (S) depends on scene. • Does not affect immersion at exploration client.
For instance, stdgpu is extensively used in SLAMCast, a scalable live telepresence system, to implement real-time, large-scale 3D scene reconstruction as well ...
Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments.
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SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence. P Stotko, S Krumpen, MB Hullin, M Weinmann, R ...