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Nov 25, 2020 · Abstract:We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance ...
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer ...
Mar 1, 2022 · 2) Extensive experiments show that our AI performs com- petitively in matches against High King1 level human players in Honor of Kings. This is ...
This paper proposes a MOBA AI learning paradigm that methodologically enables playing full MOBA games with deep reinforcement learning.
Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings. Deheng Ye, Guibin Chen, Peilin Zhao, Fuhao Qiu, Bo Yuan ...
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer ...
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer ...
Supervised Learning Achieves Human-Level ... end-to-end manner. Tested on Honor of Kings, the most popular for MOBA-game-playing are still very limited [5].
Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 ...
Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings. https://arxiv.org/ftp/arxiv/papers/2011/2011.12582.pdf.
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