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We present the first practical method for rendering specular reflection from arbitrary high-resolution microstructure (represented as discretized heightfields) ...
We design the first rendering algorithm based on a wave optics model that is also able to compute spatially-varying specular highlights with high-resolution ...
We design the first rendering algorithm based on a wave optics model that is also able to compute spatially-varying specular highlights with high-resolution ...
We design the first rendering algorithm based on a wave optics model that is also able to compute spatially-varying specular highlights with high-resolution ...
This code implements the key ideas of the SIGGRAPH 2018 paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Walter, ...
Rendering specular microgeometry with wave optics. from replicability.graphics
Replicability and source code of the article Rendering specular microgeometry with wave optics.
Jul 30, 2018 · This work designs the first rendering algorithm based on a wave optics model that is also able to compute spatially-varying specular ...
Our technique renders specular microstructure by learning high-frequency angular patterns (which we term generalized NDFs) from synthetic or measured examples.
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Jul 30, 2018 · Rendering specular microgeometry with wave optics ... Simulation of light reflection from specular surfaces is a core problem of computer graphics ...
Rendering Specular Microgeometry with Wave Optics. Simulation of light reflection from specular surfaces is a core problem of computer graphics.
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