Nothing Special   »   [go: up one dir, main page]

×
Please click here if you are not redirected within a few seconds.
In this paper, a combination approach of geometry-based, volume slice-based and image-based techniques for grass rendering is proposed. Different levels of ...
Abstract: A method for animating and rendering large grass scenery in real-time is presented. The grass scenery consists of geometry-based grass blades and ...
People also ask
In this paper, a combination approach of geometry-based, volume slice-based and image-based techniques for grass rendering is proposed and it is possible to ...
This thesis presents new algorithms that address various areas of both vegetation rendering and animation. For grass rendering, an efficient algorithm to ...
Real-time rendering of grass scenes is challenging for the geometric complexity and great volume of data. In this paper, a combination approach of geometry- ...
We present a simple method to render fields of grass, animated in the wind, in real-time. The technique employs vertex shaders to render displacement maps ...
We present a simple method to render fields of grass, animated in the wind, in real time. The technique employs vertex shaders to render displacement maps ...
We present a simple method to render fields of grass, animated in the wind, in real time. The technique employs vertex shaders to render displacement maps ...
In this report, we describe a grass rendering technique that allows better lighting and parallax effect while maintaining real-time performance. We use a novel ...
There are three methods for the grass visualization: geometry-based, image-based и volume-based. According to the first method, each grass blade is defined with ...