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This course covers the fundamentals of procedural shading, the adaptation of these techniques to real-time systems, the mapping of procedural shaders onto the ...
This paper first explores the capabilities that are needed to perform programmable shading in real time. We then describe the design issues and algorithms for a ...
We demonstrate through examples and simulation that PixelFlow will be able to perform high-quality programmable shading at real-time (30 to 60 Hz) rates. We ...
Real-time programmable shading is the next big thing!!! Page 36. Try it http://graphics.stanford.edu/projects/shading ...
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In this paper, we described the implementation of a real-time procedural shading system designed for programmable graphics hardware. We introduced a ...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and difficult to use given current APIs.
Sep 11, 2001 · Course Abstract: Procedural shading, long valued for off-line rendering and production animation, is just becoming possible on interactive ...
This work has developed a real-time procedural shading language system that allows a single procedure to include operations from more than one computation ...
This course assumes working knowledge of a modern real-time graphics API like OpenGL or Direct3D. The participants are also assumed to be familiar with the ...
We have developed a real-time procedural shading language system designed to achieve this goal. Our system is organized around multiple computation frequencies.