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Apr 7, 2015 · In this work, we are interested in strategies of Eve that minimize her regret, i.e. strategies that minimize the difference between her actual ...
Oct 22, 2024 · Two-player, zero-sum games of infinite duration and their quantitative versions are often used in verification to model the interaction ...
Apr 27, 2016 · Two-player zero-sum games of infinite duration and their quantitative versions are used in verification to model the interaction between a ...
We give algorithms to compute the strategies of Eve that ensure minimal regret against an adversary whose choice of strategy is (i) unrestricted, (ii) limited ...
The notion of regret minimization in which Adam is limited to word strategies generalizes the notion of good for games introduced by Henzinger and Piterman, ...
We give algorithms to compute the strategies of Eve that ensure minimal regret against an adversary whose choice of strategy is (1) unrestricted, (2) limited to ...
In Words. . . We want to find the strategy of ∃dith that minimises the difference between her actual payoff and the payoff she could have achieved if she.
Sep 26, 2024 · Paul Hunter, Guillermo A. Pérez, Jean-François Raskin: Reactive Synthesis Without Regret. CoRR abs/1504.01708 (2015). manage site settings.
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Aug 26, 2015 · We give algorithms to compute the strategies of Eve that ensure minimal regret against an adversary whose choice of strategy is (i) unrestricted ...
Reactive synthesis without regret. https://doi.org/10.1007/s00236-016-0268-z · Full text. Journal: Acta Informatica, 2016, № 1, p. 3-39. Publisher: Springer ...