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Rating Players in Games with Real-Valued Outcomes. (Extended Abstract). Christopher Archibald, Neil Burch, and. Michael Bowling. Department of Computing Science.
In games with real-valued outcomes the goal of players is not to win, but instead to maximize the utility gained during play. Ex- isting rating schemes that are ...
Game-theoretic models typically associate outcomes with real valued utilities, and rational agents are expected to maximize their expected utility.
Game-theoretic models typically associate outcomes with real valued utilities, and rational agents are expected to maximize their expected utility.
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abstract = "Game-theoretic models typically associate outcomes with real valued utilities, and rational agents are expected to maximize their expected utility.
Abstract. We consider the skill rating problem for multiplayer games, that is how to infer player skills from game outcomes in multiplayer games.
The. Elo system aims to adjust the ratings such that the observed game outcome be- comes more likely under the assumed model. This results in the two-player Elo ...
Player rating systems are important as a means of summarising the overall match performance of individual players. Player performance in the ...
We consider the skill rating problem for multiplayer games, that is how to infer player skills from game outcomes in multiplayer games.
The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess or esports.
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