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Adding dynamically physical properties to virtual objects can not generally be handled in real-time during a simulation. In this paper, we propose a method ...
Adding dynamically physical properties to virtual objects can not generally be handled in real-time during a simulation. In this paper, we propose a method ...
Precomputed Shape Database for Real-Time Physically-Based Simulation. from www.researchgate.net
In this paper, we propose a method for handling the real-time physical simulations of arbitrary objects that are represented by their surface mesh. Our method ...
Mar 24, 2023 · Loeïz Glondu, Benoît Legouis, Maud Marchal, Georges Dumont. Precomputed Shape Database for Real-Time Physically-Based Simulation.
Precomputed Shape Database for Real-Time Physically-Based Simulation  ... In this paper, we propose a method for handling the real-time physical simulations of ...
Precomputed Shape Database for Real-Time Physically-Based Simulation. 47-54. view. electronic edition via DOI · unpaywalled version · references & citations.
Figure 1: Overview of our approach: (a) Given a deformable scene, such as cloth on a user-movable door, we precompute (impulsive).
Sep 18, 2024 · Specifically, we conduct two experiments employing the blendshape system as a replacement for the low-resolution physics-based simulator. First, ...
In this paper we present an approach to enrich skeleton-driven ani- mations with physically-based secondary deformation in real time. To achieve this goal, ...
Nov 16, 2012 · 3.5.1 Precomputed Shape Database . ... puted Shape Database for Real-Time Physically-Based Simulation. In Proceedings of. VRIPHYS. 2011 ...