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Apr 19, 2023 · The purpose of this paper is to identify implicit biases in existing gamified educational tools as an attempt to reduce inequitable barriers to ...
Apr 23, 2023 · We see the importance of identifying elements of oppression, resistance, play and inequitable students' experiences with respect to the same ...
In this paper, we establish three identities which play a crucial role in deriving the asymptotic distributional risk function and the asymptotic distributional ...
Apr 25, 2023 · Play and Resistance: Intersecting Identities and Implicit Biases in Gamified Educational Tools - CHI '23. Conference Logo. CHI 2023. ACM CHI ...
As Human-Computer Interaction (HCI) researchers, we can create digital tools which facilitate growth, liberate, and heal, or create tools for trauma, ...
PASTUSHENKO Olena a PASSMORE J. Cale. Play and Resistance: Intersecting Identities and Implicit Biases in Gamified Educational Tools.
Play and resistance: intersecting identities and implicit biases in gamified educational tools. O Pastushenko, CJ Passmore. Extended Abstracts of the 2023 CHI ...
Play and Resistance: Intersecting Identities and Implicit Biases in Gamified Educational Tools · O. PastushenkoCale J. Passmore. Education, Computer Science.
Apr 25, 2024 · Play and Resistance: Intersecting Identities and Implicit Biases in Gamified Educational Tools. CHI Extended Abstracts 2023: 229:1-229:7 ...
Conference Paper. Play and Resistance: Intersecting Identities and Implicit Biases in Gamified Educational Tools. April 2023. Olena ...