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We evaluated the noise, accuracy, resolution, and latency of the skeleton tracking software. We also measured the range in which the person being tracked must ...
Mar 4, 2012 · With one skeleton, we saw mean latency of 146ms. (maximum 243ms); with two skeletons, mean of 234ms (maximum. 386ms); with three users (two ...
We evaluated the noise, accuracy, resolution, and latency of the skeleton tracking software. We also measured the range in which the person being tracked must ...
... The skeleton captured by the Kinect is fairly accurate, with error range of 1 − 10mm in normal body posture (standing and walking). However, the error ...
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The Microsoft Kinect for Xbox 360 provides a convenient and inexpensive depth sensor and, with the Microsoft software development kit, a skeleton tracker, ...
We evaluated the noise, accuracy, resolution, and latency of the skeleton tracking software. We also measured the range in which the person being tracked must ...
Jul 6, 2022 · By varying the Kinect´s position in both height and orientation, the effect of the tabletop on the skeletal tracking accuracy is examined from ...
We compared the performance of the Kinect skeletal data with the Kinect depth data in capturing different gait parameters during the Timed-up and Go Test (TUG)
Jul 12, 2024 · The results showed consistent ratios of arm, forearm, thigh, and leg lengths to height, which were 0.16, 0.14, 0.23, and 0.22 respectively, for ...
Jul 9, 2024 · This study investigates the performance of Kinect in limb segment lengths using dual-energy X-ray absorptiometry (DXA) as a reference.