Oct 26, 2014 · In this paper, we propose a learning path for cognitive rehabilitation in the use of money, and of the basic activities in the economic ...
The achievements obtained with this learning path make it possible the use of serious games to further strengthen the acquired theoretical and practical ...
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Nov 29, 2023 · It has been demonstrated that the brain can undergo repair through repetitive, intensive, and task-oriented training following damage [8].
Missing: Paths Again.
Cognitive training on stroke patients via virtual reality-based serious games. Disability and Rehabilitation: An International, Multidisciplinary Journal ...
This review article explores the use of Virtual Reality (VR) technology in cognitive rehabilitation for individuals with neurological conditions, ...
Therapeutic virtual reality (VR) has emerged as an effective treatment modality for cognitive and physical training in people with mild cognitive impairment ...
Telemedicine, VR, AR, and SGs are promising tools for remote-delivered cognitive rehabilitation programs. There are, however, a number of open questions that ...
The aim of our work is to define a pathway for the creation of open source digital products that can allow access in any moment to a virtual environment through ...
In this study, we developed an IVR-based puzzle game to explore its effectiveness, feasibility, and safety in elderly stroke patients with cognitive dysfunction ...
It introduces multiplayer serious games designed for cognitive and psychosocial rehabilitation, offering competitive and cooperative game modes. This platform ...