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Abstract: This paper studies the load balancing problem in distributed systems designed for massively multiplayer online role-playing games (MMORPGs).
Abstract—This paper studies the load balancing problem in distributed systems designed for massively multiplayer online role-playing games (MMORPGs).
Feb 22, 2016 · This paper studies the load balancing problem in distributed systems designed for massively multiplayer online role-playing games (MMORPGs).
Load Balancing of Peer-to-Peer MMORPG Systems with Hierarchical Area-of-Interest Management · S. Fujita · Published in Int. J. Networked Distributed… 1 August ...
In this paper, we propose a distributed scheme to realize a quick update of the AOI (Area Of Interest) of players participating in a MMORPG.
This paper identifies an efficient partitioning and distribution of the shared state as an important aspect in such models and proposes a hierarchical ...
In this work, we tackle the problem of game distribution and scalability by means of a hybrid Client-Server/P2P architecture that can scale dynamically ...
Load Balancing of Peer-to-Peer MMORPG Systems with Hierarchical Area-of-Interest Management · Satoshi Fujita. International Journal of Networked and ...
Feb 14, 2018 · In a Massively Multiplayer Online Game, the Area-Of-Interest (AOI) is that portion of the virtual world of specific interest for a player.
This article presents an architecture model developed on a Peer to Peer network, which gives support to develop multiplayer games that need to manage their ...