We achieve this by inverse augmentation, flipping traditional philosophies of augmented reality. Rather than beginning with real-world scenes and embellishing them with graphics, we proceed from a base of synthetic, modeled, streetscapes filled with agent characters, which we augment with real human users.
We introduce a scheme for immersing real human users in urban simulations, and for enabling them to transpose their embodied behavior into models.
We introduce a scheme for immersing real human users in urban simulations, and for enabling them to transpose their embodied behavior into models.
Torrens, Paul M., and Gu, Simin. "Inverse augmentation: Transposing real people into pedestrian models". Computers, Environment and Urban Systems 100 (C).
We introduce a scheme for immersing real human users in urban simulations, and for enabling them to transpose their embodied behavior into models. We achieve ...
Torrens, P.M. and Gu, S. (2023). "Inverse augmentation: transposing real people into pedestrian models". Computers, Environment and Urban Systems, 100: 101923.
Inverse augmentation: Transposing real people into pedestrian models. PM Torrens, S Gu. Computers, Environment and Urban Systems 100, 101923, 2023. 10, 2023 ; An ...
Inverse augmentation: Transposing real people into pedestrian models · 2022 · Computers, Environment and Urban Systems · Experiment Video · Subject's view · Unity AI ...
"Inverse augmentation: transposing real people into pedestrian models". ... This is the first paper on our new scheme to build human-in-the-loop geosimulation on ...
Torrens and Gu present inverse augmentation, an innovative approach that immerses real human users in urban simulations, transposing their embodied behaviour ...