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High-Quality Shadows with Improved Paraboloid Mapping. from citeseerx.ist.psu.edu
This paper introduces a novel approach to rendering of high- quality shadows in real-time. The contemporary approach to shadow rendering in real-time is shadow ...
This paper introduces a novel approach in the rendering of high-quality shadows in real-time. The contemporary approach to shadow rendering in real-time is ...
High-Quality Shadows with Improved Paraboloid Mapping. from www.researchgate.net
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summarize advantages and disadvantages of methods based on shadow ...
A new technique is proposed that significantly reduces the aliasing problem and works correctly for various kinds of light sources, and produces ...
Abstract. This paper introduces a novel approach in the rendering of high-quality shadows in real-time. The contemporary approach to.
Feb 8, 2021 · There are really advanced and fast techniques, to generate soft shadows: Summed Area Variance Shadow Maps, Contact Hardening Soft Shadows, Dual Paraboloid ...
This paper introduces a novel approach to rendering of high- quality shadows in real-time. The contemporary approach to shadow rendering in real-time is ...
This paper introduces a novel approach in the rendering of high-quality shadows in real-time. The contemporary approach to shadow rendering in real-time is ...
People also ask
Nov 7, 2016 · Practical Implementation of Dual Paraboloid Shadow Maps by Osman, Bukowski & McEvoy. The paper itself doesn't go into very much depth.
Missing: High- Quality Improved
Aug 31, 2015 · To the map creation shader I pass the object's world multiplied with the light view. This is the vertex shader for the map creation: #version ...