In this paper we bring shadow handling for an extremely large number of lights, along with depth augmented billboards, to the field of crowd rendering to solve ...
In this paper we introduce depth augmented billboards for crowds, to allow for improved quality under local lights, including self-shadowing. Through use of the ...
Jun 14, 2011 · In this paper we introduce depth augmented billboards for crowds, to allow for improved quality under local lights, including self-shadowing.
In this paper, we address the problem of shadow computation for large environments including thousands of dynamic objects. The method we propose is based on ...
In this paper, we address the problem of shadow computation for large environments including thousands of dynamic objects. The method we propose is based on ...
Dec 14, 2016 · This technique improves the visual quality of shadow mapping by using multiple smaller shadow maps instead of a large one. The technique ...
Nov 28, 2012 · Common techniques use partitioned shadow maps for better quality to utilize detail management which introduces the problem of culling and ...
This course provides an overview of efficient, real-time shadow algorithms. It presents the theoretical background but also discusses implementation details ...
Oct 3, 2023 · If you select the very high preset the shadows will be rendered at a farther distance regardless of the shadow quality.
Jan 31, 2003 · I need to use a shadow algorithm to achieve real-time performance. The scene is composed of multiple (2-4) light sources (mostly static) ...
Missing: Crowds. | Show results with:Crowds.