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This paper presents a storage scheme which statically assigns pixel/texel coordinates to multiple memory banks in order to minimize frame buffer and texture ...
Jul 30, 2005 · In this scheme, the pixels stored in a particular memory bank are placed at the center and the vertices of hexagons packed in the frame buffer ...
Hexagonal Storage Scheme for. Interleaved Frame Buffers and Textures. Yosuke Bando Takahiro Saito Masahiro Fujita. TOSHIBA Corporation. 1. 2 3. 8 9. 4 5. 6 7.
This paper presents a storage scheme which statically assigns pixel/texel coordinates to multiple memory banks in order to minimize frame buffer and texture ...
Yosuke Bando, Takahiro Saito, Masahiro Fujita: Hexagonal storage scheme for interleaved frame buffers and textures. Graphics Hardware 2005: 33-40.
This paper presents a storage scheme which statically assigns pixel/texel coordinates to multiple memory banks in order to minimize frame buffer and texture ...
This paper presents a storage scheme which statically assigns pixel/texel coordinates to multiple memory banks in order to minimize frame buffer and texture ...
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This paper presents a storage scheme which statically assigns pixel/texel coordinates to multiple memory banks in order to minimize frame buffer and texture ...
The analysis of memory access patterns in rendering typical 3D graphics scenes shows that the hexagonal storage scheme can reduce rendering performance ...