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User research has become an important aspect in game development. Especially, user telemetry, i.e., the remote tracking of in-game behavioral data and its ...
user telemetry methods in practice are still sparse. In this case study we report our experiences from employing game- play visualizations during the ...
This paper tries to comprehensively prescribe the deepening pathway of logistic system based on social network, prove the deepening mode of logistic system ...
User research has become an important aspect in game development. Especially, user telemetry, i.e., the remote tracking of in-game behavioral data and its ...
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE '14) · Game user telemetry in practice: a case study.
Game User Telemetry in Practice: A Case Study. Tagungsband. Autor*innen. Günter Wallner , Simone Kriglstein , Florian Gnadlinger, Michael Heiml, Jochen Kranzer ...
Jochen Kranzer: Game user telemetry in practice: a case study. Advances in Computer Entertainment 2014: 45:1-45:4. a service of Schloss Dagstuhl - Leibniz ...
Mar 14, 2023 · I have a backend web developer background. I am used to using tools to monitor any tiny detail of the behavior of the systems I am ...
Missing: study. | Show results with:study.
Dec 7, 2015 · My current game project has a feature where every single session of the game anyone plays anywhere in the world is recorded and sent to a central server.
Missing: study. | Show results with:study.
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This article describes the analysis of a simple, free-to-play real-time strategy (RTS) game called Pixel Legions. In developing this analysis, ...