These guidelines are intended for developers of object interaction schemes in 3D games, modeling packages, computer aided design systems, and virtual.
In this paper, we present a set of guidelines for designing 3D positioning techniques. These guidelines are intended for developers of object interaction ...
In this paper, we present a set of guidelines for designing 3D positioning techniques. These guidelines are intended for developers of object interaction ...
Guidelines for 3D positioning techniques · Robert J. Teather, W. Stuerzlinger · Published in Conference on Future Play 14 November 2007 · Computer Science, ...
In this paper, we present a set of guidelines for designing 3D positioning techniques. These guidelines are intended for developers of object interaction ...
These guidelines are intended for developers of object interaction schemes in 3D games, modeling packages, computer aided design systems, and virtual ...
I have created three example models that emulate common 3D printing situations, and will walk through how I would orient these models.
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We present a panel of pointing techniques, both in 2D and 3D. Analyzing them led us to propose here a guide for 3D pointing technique design, dedicated to ...
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