In this paper, we introduce a pose retargeting strategy to connect the tracked and simulated hand representations, and we have formulated and solved this hand ...
In this paper, we introduce a pose retargeting strategy to connect the tracked and simulated hand representations, and we have formulated and solved this hand ...
In this paper, we introduce a pose retargeting strategy to connect the tracked and simulated hand representations, and we have formulated and solved this hand ...
In this paper, we introduce a pose retargeting strategy to connect the tracked and simulated hand representations, and we have formulated and solved this hand ...
This paper reports on the investigation of the differential levels of effectiveness of various interaction techniques on a simple rotation and translation task ...
We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution ...
The objective of this meta-analysis is to explore the presently available, empirical findings on transfer of training from virtual (VR), augmented (AR), and ...
Instead of focusing on the abundant mechanical degrees of freedom of individual fingers, the virtual finger concept analyzes hand poses at a functional level.
This paper relates to the development of prosthetic myoelectric hand that performs many functions of real human hand like opening and closing of fingers and ...