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In this paper, the Fuzzy Markup Language (FML) is applied to infer the position of the good move for the new game of NoGo. The fuzzy ontology, machine learning ...
In this paper, the Fuzzy. Markup Language (FML) is applied to infer the position of the good move for the new game of NoGo. The fuzzy ontology, machine learning ...
Fuzzy Markup Language (FML) is a software technology to create fuzzy oriented abstraction tools. FML is also a fuzzy-based markup language that can manage fuzzy ...
In this paper, the Fuzzy Markup Language (FML) is applied to infer the position of the good move for the new game of NoGo. The fuzzy ontology, machine learning ...
The Fuzzy Markup Language (FML) is applied to infer the position of the good move for the new game of NoGo, and the fuzzy ontology, machine learning and ...
In this paper, the Fuzzy Markup Language (FML) is applied to infer the position of the good move for the new game of NoGo. The fuzzy ontology, machine learning ...
In this paper, we propose an approach combining the technologies of ontologies, evolutionary computation, fuzzy logic, and fuzzy markup language (FML) with a ...
Nov 21, 2012 · Hagras, Hani and Wu, Meng-Jhen and Teytaud, Olivier (2012) Genetic fuzzy markup language for game of NoGo. Knowledge-Based Systems, 34. pp ...
... game. In this paper, the Fuzzy Markup Language (FML) is applied to infer the position of the good move for the new game of NoGo. The fuzzy ontology, machine ...
NoGo is similar to the game of Go in terms of gameplay; however, the goal is different: the first player who either suicides or kills a group loses the game ...