In this paper we investigate the performance of state-of-the-art ray traversal algorithms for bounding volume hierarchies on GPUs and discuss their potentials ...
In this paper we investigate the performance of state-of-the-art ray traversal algorithms for bounding volume hierarchies on GPUs and discuss their potentials ...
May 13, 2021 · Just by enabling Ray Tracing, the 6800XT's fans get immediately very loud and stay that way during the whole game (no matter the scene).
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Ray tracing is a widely used algorithm to compute highly realistic renderings of complex scenes. Due to its huge computational requirements massively paral- lel ...
A novel ray traversal scheme called batch tracing is proposed that decomposes the task into multiple kernels, each of which is designed for efficient ...
Abstract: Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptual simplic- ity, designing an efficient ...
It decomposes the task into multiple kernels, each of which is designed for efficient execution. Our algorithm achieves comparable performance to state-of-the- ...
This dissertation presents computer architecture designs that are efficient for ray tracing based rendering algorithms. The primary observation is that ray ...
Nov 21, 2024 · In this paper we investigate the performance of state-of-the-art ray traversal algorithms on GPUs and discuss their potentials and limitations.
It decomposes the task into multiple kernels, each of which is designed for efficient execution. Our algorithm achieves comparable performance to state-of-the- ...