SUMMARY. 3-D sound using head-related transfer functions (HRTFs) is applicable to embedded systems such as portable devices, since it can.
In this paper, a practical method for sound movement is proposed, which utilizes time-varying IIR filters and variable delay filters. The computational cost for ...
Jul 29, 2021 · The problem is that time-varying filters will result in audible artifacts. My current solution is to apply a cross fade between each frame, which increases the ...
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In this paper, we propose an automatic method of designing digital filters for three-dimensional (3-D) sound movement that is dedicated to embedded ...
May 27, 2021 · This paper provides a filter design approach for efficient time-domain synthesis of transmitted sounds from moving.
... filters. By filtering a digitized sound source with these filters, one can potentially place sounds anywhere in the virtual space about a headphone listener.
This paper focuses on aspects of implementation of moving virtual sound source in virtual auditory environment. Rendering of dynamic source based on use of ...
A computationally efficient 3D real time rendering engine for binaural sound reproduction via headphones is presented. Binaural sound reproduction requires ...
The results show that binaural filter design based on auditory criteria results in more efficient and more perceptually relevant processing. This is the main ...
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Oct 18, 2024 · GOLF employs a glottal model as the harmonic source and IIR filters to simulate the vocal tract, resulting in an interpretable and efficient ...