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The main contribution of this paper is to present a selection of use cases to discuss how software applications can be designed to meet the guidelines for UDL, ...
Feb 13, 2024 · The main contribution of this paper is to present a selection of use cases to discuss how software applications can be designed to meet the ...
Extended Reality, Augmented Users, and Design Implications for Virtual Learning Environments. Lilian G. Motti Ader, Katie Crowley, Stefan Kuhn, Fabio ...
Jan 15, 2024 · Extended Reality (XR) allows learners to reach beyond the classroom into another setting through 360 videos and other simulations that can be used on different ...
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This comprehensive review aims to frame AR and VR development in education during the last twelve years.
Oct 12, 2023 · The main contribution of this paper is to present a selection of use cases to discuss how software applications can be designed to meet the ...
eXtended reality (XR) technologies, which include virtual, augmented, immersive, and mixed reality are used in higher education instruction.
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Sep 9, 2024 · Extended Reality (XR) serves as an umbrella term that unifies Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) into a single ...
Abstract—Recently, new technologies have been developed that allow physical and virtual space to converge. We reviewed a range of innovative technologies ...
XR design involves creating immersive experiences that seamlessly blend physical and virtual environments to create new forms of interaction and engagement, ...