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Abstract. This paper presents an interactive genetic algorithm for gen- erating a human-like autonomous player (bot) for the game Unreal Tour- nament 2004.
This paper presents an interactive genetic algorithm for generating a human-like autonomous player (bot) for the game Unreal Tournament 2004.
Evolutionary Interactive Bot for the FPS Unreal Tournament 2004 ; dc.contributor.author, Fernández-Leiva, Antonio José ; dc.date.accessioned, 2015-06-18T10:20:26Z.
This paper describes an Evolutionary Algorithm for evolving the decision engine of a bot designed to play the Planet Wars game. This game, which has been chosen ...
This paper presents an interactive genetic algorithm for generating a human-like autonomous player (bot) for the game Unreal Tournament 2004.
This paper presents multiple hybridizations of the two best bots on the BotPrize 2014 competition, which sought for the best human-like bot playing the ...
We describe the architecture of a hierarchical learning-based controller for bots in the First-Person Shooter (FPS) game Unreal Tournament 2004.
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Jun 20, 2013 · This presentation describes the design of a bot for the first person shooter Unreal Tournament— 2004, which behaves as a human expert player ...
Abstract. This paper presents multiple hybridizations of the two best bots on the BotPrize 2014 competition, which sought for the best human-.
Jiménez, J.L., Mora, A.M., Fernández-Leiva, A.J.: Evolutionary interactive bot for the FPS unreal tournament 2004. In: Camacho, D., Gómez-Martín, M.A. ...