Abstract: Virtual environments (VEs) that use a real-walking locomotion interface have typically been restricted in size to the area of the tracked lab ...
Virtual environments (VEs) that use a real-walking locomotion in- terface have typically been restricted in size to the area of the tracked lab space.
Three real-walking techniques exist for exploring large immersive VEs and each method suggests its own ROT to enable free exploration. Redirected walking [5], [ ...
Techniques proposed to lift this size constraint, enabling real walking in VEs that are larger than the tracked lab space, all require reorientation techniques ...
Evaluation of Reorientation Techniques and Distrators for Walking in Large Virtual Environments ; July 2009; IEEE Transactions on Visualization and Computer ...
Techniques proposed to lift this size constraint, enabling real walking in VEs that are larger than the tracked lab space, all require reorientation techniques ...
Walking-in-place techniques for locomotion in virtual environments typically have two problems that impact their usability: system latency (particularly ...
Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments · Computer Science.
Techniques proposed to lift this size constraint, enabling real walking in VEs that are larger than the tracked lab space, all require reorientation techniques ...
We propose a new ROT using distractors–objects in the VE for the user to focus on while the VE rotates –and compare our method to current ROTs through two user ...