We propose a notion of distributed games as a framework to formalize and solve distributed synthesis problems. In general the problem of solving distributed ...
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Any play in a distributed game consists of alternating sequence of moves of (some of) the players and of the environment. Distributed synthesis in this model ...
Distributed, near-real time multiplayer games (e.g. Doom and Quake) make interesting demands on the developer in terms of distributed computing.
Distributed gaming allows the specification of application-level resources within a game design. These resources are distributed across a network of peers.
In this paper we present a new model—distributed games. In such a model each player controls a number of agents which participate in asynchronous parallel ...
• Architectures for distributed games. • Distributed of action handling. • Fat ... Games can combine several approaches by processing actions differently.
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In the current report we concentrate on two aspects of distributed games that are essential to the design of protocols for non-cooperative computational ...