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Jan 15, 2012 · This paper describes a method for the automatic generation of virtual players that adapt to the player skills; this is done by building ...
This paper describes a method for the automatic generation of virtual players that adapt to the player skills; this is done by building initially a model of the ...
This paper describes a method for the automatic generation of virtual players that adapt to the player skills; this is done by building initially a model of the ...
This paper describes a method for the automatic generation of virtual players that adapt to the player skills by building initially a model of the player ...
This paper describes an Evolutionary Algorithm for evolving the decision engine of a bot designed to play the Planet Wars game. This game, which has been chosen ...
This paper describes a method for the automatic generation of virtual players that adapt to the player skills; this is done by building initially a model of the ...
Jan 15, 2012 · This paper describes a method for the automatic generation of virtual players that adapt to the player skills; this is done by building ...
Aug 13, 2018 · Bibliographic details on Design of Emergent and Adaptive Virtual Players in a War RTS Game.
Heterogeneous because the terrain is not uniform. ... Hostile because there exist a virtual army whose mission is to destroy the human player-controlled army.
Design of Emergent and Adaptive Virtual Players in a War RTS Game. CoRR abs/1201.3117 (2012). [i1]. view. electronic edition @ arxiv.org (open access) ...