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Methods: The comparison was achieve by conducting a randomized controlled trial. This trial involved 42 undergraduate medical students. First they participated ...
This systematic review synthesizes evidence from experimental studies regarding the efficacy of SGs for supporting engagement and improving learning outcomes in ...
Abstract—Purpose: To compare the level of knowledge reten- tion between two different instructional strategies (one combined face-to-face and serious game ...
Jun 15, 2021 · The purpose of this study was to compare the effectiveness of lecture method and virtual reality-based serious gaming (VRBSG) method on students learning ...
Nov 20, 2019 · We created 51 clinical cases. We then conducted a double-blinded randomized trial comparing the learning provided by a week of access to the ...
Jun 15, 2021 · Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students ...
Missing: Video- | Show results with:Video-
36 References · Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students.
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Sep 28, 2023 · This study was designed as a randomized controlled trial comparing the results of a VR-based serious gaming module and conventional training for ...
The aim of this study was to compare the influence of a serious game dedicated to primary health care with traditional learning methods on knowledge of ...
Missing: Instructional | Show results with:Instructional
Jun 4, 2018 · This article compares learning with a serious game and learning with a non-gamified digital educational simulation, both focusing on the topic ...