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Jan 22, 2008 · We present a practical algorithm for computing robust multiscale curve and surface skeletons of 3D objects of genus zero.
The importance measure is visualized using a rainbow color map, mapping 0 to blue (that is, unimportant skeleton points) and 1 to red (that is, central ...
Abstract—We present a practical algorithm for computing robust, multiscale curve and surface skeletons of 3D objects of genus zero.
We present a practical algorithm for computing robust multiscale curve and surface skeletons of 3D objects of genus zero. Based on a model that follows an ...
We present a practical algorithm for computing robust multiscale curve and surface skeletons of 3D objects of genus zero. Based on a model that follows an ...
We present a practical algorithm for computing robust multiscale curve and surface skeletons of 3D objects of genus zero. Based on a model that follows an ...
We present a practical algorithm for computing robust, multiscale curve and surface skeletons of 3D objects. Based on a model which follows an advection ...
We present co-skeletons, a new method that computes consistent curve skeletons for 3D shapes from a given family.
3D skeletonization refers to the process of extracting both curve skeletons (one-dimensional structures) and surface skeletons (two-dimensional manifolds) from ...
Computing Multiscale Curve and Surface Skeletons of Genus 0 Shapes Using a Global Importance Measure. from www.semanticscholar.org
Ieee Transactions on Visualization and Computer Graphics 1 Computing Multiscale Curve and Surface Skeletons of Genus 0 Shapes Using a Global Importance Measure.