Nothing Special   »   [go: up one dir, main page]

×
Please click here if you are not redirected within a few seconds.
See examples of education and nonprofits in Second Life, the leader solution for virtual meetings, events, training and simulations.
Missing: Way. | Show results with:Way.
People also ask
Feb 11, 2015 · The Second Life platform has historically served as a social networking tool for individuals looking to meet others through the medium of an avatar.
Jul 27, 2010 · Sanchez says his course is designed to build computer-supported collaboration, and the goals of his course reach far beyond teaching SL skills.
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions.
The Museum of Computing History in Pippen, next to the Sea of Fables, is a creative and educational space to learn about the history of computing. They ...
Missing: Way. | Show results with:Way.
Jan 23, 2010 · The results of this pilot suggest that virtual worlds offer the potential of a new medical education pedagogy to enhance learning outcomes.
Missing: Way. | Show results with:Way.
A powerful way to create bridges is to collaborate with one of the 700+ educational institutions globally in Second Life. Many learning institutions have ...
This paper presents a virtual campus created using Second Life which provides four distinct types of virtual space: common student campus, collaborative zones, ...
Through an in-depth examination of. SL, this article explores its potential and the barriers that multi-user virtual environments present to educators wanting ...
Second Life is a three-dimensional, multi-user virtual environment that has attracted particularattention for its instructional potential in professional ...