This paper presents an algorithm for rendering of point-sampled CSG models. The approach works with arbitrary CSG trees of surfel models with arbitrary ...
We present an algorithm that allows rendering a CSG tree that combines several point-sampled objects. Samples are considered circular disks, so-called surfels.
This paper presents an algorithm for rendering of point-sampled CSG models. The approach works with arbitrary CSG trees of surfel models with arbitrary ...
This paper presents an algorithm for rendering of point-sampled CSG models. The approach works with arbitrary CSG trees of surfel models with arbitrary ...
CSG tree rendering for point-sampled objects. Mendeley · CSV · RIS · BibTeX ; Author. Wicke, Martin · Teschner, Matthias · Gross, Markus ; Date. 2004 ; Type.
The approach works with arbitrary CSG trees of surfel models with arbitrary sampling densities. Edges and corners are rendered by reconstructing the involved ...
In this article we describe a set of algorithms for effi- ciently rendering a CSG-defined object directly into a frame buffer without converting first to a ...
Nov 10, 2021 · This article is about training a deep neural network that extracts geometric objects from 3D point clouds and transforms them into a CSG tree.
Nov 28, 2021 · We present an efficient method to create samples directly on surfaces defined by constructive solid geometry (CSG) trees or graphs.
We show that the two-sided depth test can be used to render. CSG trees with a factor of n (number of primitives in the CSG expression) fewer passes than the ...