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In this work, we present the CHESS research prototype system which offers personalized, interactive digital storytelling experiences to enhance museum visits, ...
Jan 2, 2019 · PDF | In this work, we present the CHESS research prototype system which offers personalized, interactive digital storytelling experiences ...
In this work, we present the CHESS research prototype system which offers personalized, interactive digital storytelling experiences to enhance mu- seum visits, ...
Museums routinely “tell stories” through the meaningful presentation of their collec- tions with the help of visual and narrative motifs [1].
Museums routinely “tell stories” through the meaningful presentation of their collec- tions with the help of visual and narrative motifs [1].
CHESS (Cultural Heritage Experiences through Socio-personal interactions and. Storytelling) is a research prototype that was developed under the CHESS ...
In this work, we describe the basic elements of an effort towards achieving personalized storytelling for museum visits in the context of the CHESS project, ...
The Acropolis Museum was a central partner in the pilot research programme "Cultural Heritage Experiences Through Socio-Personal Interactions and Storytelling" ...
CHESS was to research, implement and evaluate both the experiencing of personalized interactive stories for visitors of cultural sites and their authoring.
The principal objective of CHESS is to research, implement and evaluate both the experiencing of personalized interactive stories for visitors of cultural sites ...