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Mar 18, 2013 · This work presents the first technique for decomposing an imperfect information game into subgames that can be solved independently, while retaining optimality ...
We also give a general method called CFR- D for computing an error-bounded approximation of a Nash equilibrium through decomposing and independently ana- ...
For the first time, we can use de- composition to achieve sub-linear space costs, at a cost of increased computation time. Using CFR-D, we can solve 2-.
This work presents the first technique for decomposing an imperfect information game into subgames that can be solved independently.
This work presents the first technique for decomposing an imperfect information game into subgames that can be solved independently.
Oct 22, 2024 · In this work, we present two tools for decomposing an imperfect information game into subgames that can be solved separately, ...
In addition, we present an offline game solving algorithm, CFR-D, which can produce a Nash equilibrium for a game that is larger than available storage.
Decomposition, i.e., independently analyzing possible subgames, hasproven to be an essential principle for effective decision-making inperfect information games ...
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Mar 31, 2013 · One of the significant advantages in problems with perfect information, like search or games like checkers, is that they can be decomposed into ...
CFR is one of the most popular algorithms to solve imperfect-information extensive-form games which is an it- erative algorithm to approximate a Nash ...