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The Avatar, the representation of the user in three-dimensional chat environments, serves as a visual identifier for the user and through gestures/costumes ...
These environments require avatars that are more expressive and that can make on-line social interactions seem more like face-to-face conversations. Computer ...
The Avatar, the representation of the user in three-dimensional chat environments, serves as a visual identifier for the user and through gestures/ costumes ...
The Avatar, the representation of the user in three-dimensional chat environments, serves as a visual identifier for the user and through gestures/costumes ...
Abstract. The Avatar, the representation of the user in three-dimensional chat environments, serves as a visual identifier for the user and through gestures ...
Fingerprint. Dive into the research topics of 'Beyond human, Avatar as multimedia expression'. Together they form a unique fingerprint.
본 연구에서는 인터페이스의 프로 토타입 구현상에서 인간과 컴퓨터간의 정보전달의 효율성을 높이기 위하여 아바타의 몸동작 및 팔 동작을 비롯한 다양한 비언어적 의사 ...
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Contents. SIGGRAPH '04: ACM SIGGRAPH 2004 Educators program. Teaching beyond the human form: avatar as multimedia expression. Page 18. PREVIOUS ARTICLE.
Beyond human, Avatar as multimedia expression. Author: BROGLIO, Ron1 ; GUYNUP, Stephen2 [1] School of Literature, Communication & Culture, Georgia Institute ...
Teaching beyond the human form: avatar as multimedia expression. S Guynup, R Broglio, J Demmers. ACM SIGGRAPH 2004 Educators program, 18, 2004. 2, 2004.