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Antichains for Inclusion Games · L. Holík, R. Meyer, Sebastian Muskalla · Published in arXiv.org 23 March 2016 · Computer Science, Mathematics.
Sep 12, 2024 · We study two-player games played on the infinite graph of sentential forms induced by a context-free grammar (that comes with an ownership ...
The protagonist has to provide a finite word w such that no matter how the antagonist reads it using A, the automaton ends up in a rejecting location.
Previous slides explained the concept for universality testing, but it generalizes easily to language inclusion testing L(A) ⊆ L(B). Explored elements.
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Nov 6, 2020 · The objective is to construct an uncountable antichain in this poset. We can represent subsets A⊆N by their indicator sequence ...
Missing: Games. | Show results with:Games.
Apr 22, 2023 · We define novel algorithms for the inclusion problem between two visibly pushdown languages of infinite words, an EXPTime-complete problem.
We propose and evaluate antichain algorithms to solve the universality and language inclusion problems for nondeterministic Buechi automata, ...
Aug 6, 2008 · Efficient antichain-based algorithms have been proposed to solve games of imperfect information, language inclusion and universality of nondeterministic finite ...
Abstract. We describe a new and more efficient algorithm for checking univer- sality and language inclusion on nondeterministic finite word automata (NFA).
In this paper, we build on the antichain approach to develop an algorithm for constructing the winning strategies in parity games of imperfect information.