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FPS starts by selecting a random vertex and iteratively selects a vertex that has the largest geodesic distance to its closest already selected source, until k ...
Nov 19, 2013 · This provides some evidence explaining why farthest point sampling has been used successfully for isometry-invariant shape processing.
May 25, 2016 · The algorithm was first introduced for graph clustering [9], and later independently developed for 2D images [6] and extended to 3D meshes [14].
In this paper, we analyze the stretch factor FFPS of approximate geodesics computed using FPS, which is the maximum, over all pairs of distinct vertices, of ...
Semantic Scholar extracted view of "Analysis of farthest point sampling for approximating geodesics in a graph" by Pegah Kamousi et al.
Nov 19, 2013 · In order to analyze near-isometric shapes, it is commonly required to compute, on each shape, geodesics between many pairs of vertices, and to ...
Aug 1, 2016 · One standard method for choosing k sources is the so-called Farthest Point Sampling (FPS), which starts with a random vertex as the first source ...
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Aug 13, 2018 · Pegah Kamousi, Sylvain Lazard, Anil Maheshwari, Stefanie Wuhrer: Analysis of Farthest Point Sampling for Approximating Geodesics in a Graph.
Apr 23, 2021 · The Geodesic Distance is the approximated shortest path between two vertices of the mesh on this graph (total lengths of the edges in between).
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A Few-Shot Sequential Approach for Object Counting · Analysis of Farthest Point Sampling for Approximating Geodesics in a Graph.