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May 24, 2015 · This article follows up on the classroom orchestration and the integration of learning technology in the classroom. It is distinctive from ...
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An integrated way of using a tangible user interface in a classroom. International Journal of Computer-Supported Collaborative Learning, 10(2), 183–208.
The process that led us to design a new learning classroom activity for the particular context of dual carpentry apprenticeships, called TapaCarp, ...
In this contribution, we present a CSCL environment designed for a classroom usage from the start. The system, called TapaCarp, is based on a tangible user ...
An integrated way of using a tangible user interface in a classroom · journal article · research article · Published by Springer Nature in International Journal of ...
Sébastien Cuendet, Jessica Dehler-Zufferey, Giulia Ortoleva, Pierre Dillenbourg: An integrated way of using a tangible user interface in a classroom.
Investigating the effects of a TUI in a classroom setting on task performance and learning outcomes showed that the tangible condition resulted in better ...
Feb 25, 2022 · Tangible User Interfaces have enriched and expanded the user experience when interacting with computers and smart devices.
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We report the design and testing of TapaCarp, a CSCL environment for carpenter apprentices. From the start, we designed TapaCarp for a classroom usage.
Oct 25, 2016 · This article presents a pilot study of the use of two new tangible interfaces and virtual worlds for teaching geometry in a secondary school ...