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In this paper, we study achievement games for unconnected shapes which we call creatures. We mostly discuss them on a one-dimensional board, because they ...
Abstract: Achievement games are usually played and studied for polynominos which are commonly called animals, and it is known whether each animal is a ...
Achievement games are usually played and studied for polynominos which are commonly called animals, and it is known whether each animal is a winner or a ...
Every polyomino is a winner in the weak achievement game on a rectangular infinite board with large enough dimension. In particular, Snaky is a winner on ...
Achievement games for polyominoes have been introduced by Frank Harary [Gar, Har]. They are generalizations of the well known game Tic-Tac-Toe, ...
In a strong animal (or polyomino) achievement game, two players (black and white) alternately mark cells on an infinite k-dimensional board ( Z k ).
Abstract. A version of polyomino achievement games is studied, in which the first player marks one and the second player marks two cells at each move.
Suetsugu, “Achievement games on a one-dimensional board,” Journal of In- formation Processing, pp. 678–681, August 2017. [5] H. Ito and H. Miyagawa, “Snaky ...
Exploring achievements in Cogmind, covering why and how they were selected and organized, the creation of 256 icons, and the underlying implementation ...