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Feb 20, 2018 · Visibility culling algorithms are used to determine which surfaces (or sets of triangles) in a 3D scene are not visible from a certain viewpoint ...
In this work, we present RHView, a solution to the visibility problem that focuses on the trade-off between visibility culling precision and the number of draw ...
RHView is presented, a solution to the visibility problem that focuses on the trade-off between visibility culling precision and the number of draw calls to ...
Feb 20, 2018 · Visibility culling algorithms are used to determine which surfaces (or sets of triangles) in a 3D scene are not visible from a certain viewpoint ...
In this work, we present RHView, a solution to the visibility problem that focuses on the trade-off between visibility culling precision and the number of draw ...
A draw call-oriented approach for visibility of static and dynamic scenes with large number of triangles. https://doi.org/10.1007/s00371-018-1484-z ·.
In this work, we present RHView, a solution to the visibility problem that focuses on the trade-off between visibility culling precision and the number of draw ...
A draw call-oriented approach for visibility of static and dynamic scenes with large number of triangles. Yvens Rebouças Serpa Maria Andréia Formico ...