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Nov 20, 2017 · In this work, we explore the animation data captured by Microsoft Kinect in real-time for developing user interaction in a virtual simulated ...
This work explores the animation data captured by Microsoft Kinect in real-time for developing user interaction in a virtual simulated environment using ...
Mar 24, 2023 · Bibliographic details on A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor.
In this work, we explore the animation data captured by Microsoft Kinect in real-time for developing user interaction in a virtual simulated environment. We use ...
“Interacting with physically-based character using real- time motion capture with kinect sensor,” in 2016 XVIII. Symposium on Virtual and Augmented Reality ...
Apr 22, 2021 · In this work, we explore the animation data captured by Microsoft Kinect in real-time for developing user interaction in a simulated virtual ...
A robust balance strategy applied to real-time animation data with Kinect sensor. DB da Silva, CA Vidal, JB Cavalcante-Neto, INS Pessoa, RF Nunes. 2017 19th ...
A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor · Computer Science, Engineering. Symposium on Virtual and Augmented Reality.
A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor pp. 8-17. Fall Risk Analysis during VR Interaction pp. 18-28. Navigation and ...
A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor. Conference Paper. Full-text available. Nov 2017. Danilo ...