In this paper we dissect the delays occurring in the mobile device and measure access delays in various networks and network conditions.
In this paper, we study the achievabil- ity of latencies below these perceivable latency bounds in mobile cloud gaming using currently available technologies.
This paper studies the various delays in the latency pipeline of cloud gaming and factors impacting these delays. The goal is to understand if it is possible to ...
Jul 31, 2017 · Deep understanding of the impact of latency on user experience is still an open problem. • Recently, Deber et al. [2] characterized the Just ...
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A measurement study on achieving imperceptible latency in mobile cloud gaming. T Kämäräinen, M Siekkinen, A Ylä-Jääski, W Zhang, P Hui. Proceedings of the 8th ...
The brewing storm in cloud gaming: A measurement study on cloud to end-user latency · Computer Science, Engineering. 2012 11th Annual Workshop on Network and ...
Mar 29, 2023 · In this paper, we present the outcomes of a comprehensive measurement study performed on the four aforementioned CG platforms, configuring.
Oct 30, 2024 · We conducted a measurement on a typical cloud gaming service. ... A measurement study on achieving imperceptible latency in mobile cloud gaming.
... Cloud Gaming: A Measurement Study on Cloud to End-user Latency. In: 2012 ... Achieving Imperceptible Latency in Mobile Cloud GamingProceedings of the ...
A Measurement Study on Achieving Imperceptible Latency in Mobile Cloud Gaming. Conference Paper. Jun 2017. Teemu Kämäräinen · Matti Siekkinen ...