In our method, the system scans physical objects in front of a light source, generates virtual shadows according to the scan data, and superimposes the virtual ...
In our method, the system scans physical objects in front of a light source, generates virtual shadows according to the scan data, and superimposes the virtual ...
A system to touch and move virtual shadows with real shadows that would realize a new type of entertainment that uses shadows and synthesized and moved ...
In our method, the system scans physical objects in front of a light source, generates virtual shadows according to the scan data, and superimposes the virtual ...
Hiroko Iwasaki, Momoko Kondo, Rei Ito, Saya Sugiura, Yuka Oba, Shinji Mizuno: A Method of Touching and Moving Virtual Shadows with Real Shadows.
Jul 16, 2023 · The main difference is the fact that VSM can handle super high poly meshes under 4ms while the same scene with high poly meshes(like nanite level) with regular ...
Missing: Touching | Show results with:Touching
Apr 12, 2022 · The fix is to increase the bounds of the mesh until it is equal to the entire domain that mesh occupies during it's animation.
Missing: Touching | Show results with:Touching
Sep 21, 2021 · Introduction. This article is about adding and tweaking shadows that are projected by the talent onto the virtual scene. (Or in other words, ...
May 1, 2023 · We present, to our knowledge, the first end-to-end solution to fully automatically project real shadows onto virtual objects for outdoor scenes.
Feb 8, 2021 · There are really advanced and fast techniques, to generate soft shadows: Summed Area Variance Shadow Maps, Contact Hardening Soft Shadows, Dual Paraboloid ...