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On the Complexity of ... The million pound bridge program. In. Heuristic Programming in Artificial Intelligence: The First. Computer Olympiad, pages 95–103.
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The class of double-dummy Bridge problems is exactly B(L2, 4, 13). Proposition 1. B( , , ) is in PSPACE. Proof. The game ends after a polynomial number of moves ...
Determining the complexity of perfect information trick-taking card games is a long standing open problem. This question is worth addressing not only ...
Mar 27, 2021 · The objective is to outperform other players who have played the same hand. Additionally, there are online versions of duplicate bridge ...
Missing: computational | Show results with:computational
In this work, we study Recursive MC (RMC) for Bridge card play. We show that, with more computing resources, this approach performs better than MC.
Missing: computational | Show results with:computational
Feb 11, 2023 · "Complexity" is hard to define. If by "most complex", you mean "has the most rules/special cases" then...probably not? It's certainly not ...
Missing: computational | Show results with:computational
These measures involve understanding game positions, possible outcomes, and computation required for various game scenarios.
There is a curious relationship between computational difficulty and puzzle quality. To me, the best puzzles are NP-complete.
Abstract. Determining the complexity of perfect information trick-taking card games is a long standing open prob- lem. This question is worth addressing not ...
Nov 18, 2019 · We presented the αµ algorithm for Bridge card play. It assumes the opponents have perfect information. It enables to search a few moves.