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We present a method for mining game logs for plays, sequences of actions for a group of units achieving an objective with a high likelihood and in many logs ...
It has reached 770 million 4 gamers with its multiplatform support. With this support, developers are able to develop games from one game engine to many gaming ...
Abstract—We present a method for mining game logs for plays, sequences of actions for a group of units achieving an objective with a high likelihood and in ...
Daniel Wehr, Jörg Denzinger : Mining game logs to create a playbook for unit AIs. CIG 2015: 391-398; 2014. [j1]. view. electronic edition via DOI ...
Mining game logs to create a playbook for unit AIs. Conference Paper. Aug 2015. Daniel Wehr · Jorg Denzinger · View · From Player Types to Motivation. Chapter.
Mining game logs to create a playbook for unit AIs · Daniel WehrJ. Denzinger ... This work presents a method for mining game logs for plays, sequences of ...
16:20 Online Learning and Mining Human Play in Complex Games ... 11:00 Mining Game Logs to Create a Playbook for Unit AIs ...
Jan 8, 2016 · During a game, two players are battling on a map (aerial view), controlling buildings and units to gather supply, build an army with the final ...
Video for Mining game logs to create a playbook for unit AIs.
Duration: 1:30:25
Posted: Jul 29, 2021
Missing: logs playbook unit AIs.