We present a method for mining game logs for plays, sequences of actions for a group of units achieving an objective with a high likelihood and in many logs ...
It has reached 770 million 4 gamers with its multiplatform support. With this support, developers are able to develop games from one game engine to many gaming ...
Abstract—We present a method for mining game logs for plays, sequences of actions for a group of units achieving an objective with a high likelihood and in ...
Daniel Wehr, Jörg Denzinger : Mining game logs to create a playbook for unit AIs. CIG 2015: 391-398; 2014. [j1]. view. electronic edition via DOI ...
Mining game logs to create a playbook for unit AIs. Conference Paper. Aug 2015. Daniel Wehr · Jorg Denzinger · View · From Player Types to Motivation. Chapter.
Mining game logs to create a playbook for unit AIs · Daniel WehrJ. Denzinger ... This work presents a method for mining game logs for plays, sequences of ...
Jul 12, 2024 · This project started out as a marching squares test and grew from there. I'm not sure what type of gameplay loop I should go for.
Missing: playbook unit AIs.
16:20 Online Learning and Mining Human Play in Complex Games ... 11:00 Mining Game Logs to Create a Playbook for Unit AIs ...
Jan 8, 2016 · During a game, two players are battling on a map (aerial view), controlling buildings and units to gather supply, build an army with the final ...