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We present the design of MERCURY, a completely distributed publish-subscribe system, which supports a content-based publish-subscribe model of communication and ...
We present the design of Mercury, a completely distributed publish-subscribe system, which supports a content-based publish-subscribe model of communication and ...
What is publish-subscribe ? Publishers produce events or publications. Subscribers register their interests via subscriptions. Network performs routing such ...
In this paper, we argue that the ommuni ation between omponents of a game an be modeled as a publish-subs ribe system. We present the design of Mer ury, a ...
In this paper, we argue that the communication between components of a game can be modeled as a publish-subscribe system. We present the design of MERCURY, a ...
Mercury: A scalable publish-subscribe system for internet games. Conference ... We present the design of MERCURY, a completely distributed publish-subscribe ...
This paper presents the design of Mercury, a scalable protocol for supporting multi-attribute range-based searches. Mercury differs from previous ...
This paper presents the design of Mercury, a scalable pro- tocol for supporting multi-attribute range-based searches. Mercury differs from previous ...
Using a publish-subscribe system based on Mercury, we show that an application can flexibly and scalably manage updates and queries to distributed application ...
Mercury: a scalable publish-subscribe system for internet games · Ashwin R. Bharambe, Sanjay G. Rao, S. Seshan · Network and System Support for Games; 2002 ...