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Abstract—This paper presents a variational formu- lation for real-time dense 3D mapping from a RGB monocular sequence that incorporates Manhattan and.
Abstract—This paper presents a variational formu- lation for real-time dense 3D mapping from a RGB monocular sequence that incorporates Manhattan and.
Sep 7, 2015 · This paper presents a variational formulation for real-time dense 3D mapping from a RGB monocular sequence that incorporates Manhattan and ...
Manhattan and Piecewise-Planar Constraints for Dense Monocular Mapping. A Concha, MW Hussain, L Montano, J Civera. Robotics: Science and systems, 2014. 37, 2014.
Abstract— Our demo is a direct monocular SLAM algorithm that estimates a dense reconstruction of a scene in real-time on a CPU. Highly textured image areas ...
This paper proposes a direct monocular SLAM algorithm that estimates a dense reconstruction of a scene in real-time on a CPU, based on the information of a ...
Abstract—This paper proposes a direct monocular SLAM algorithm that estimates a dense reconstruction of a scene in real-time on a CPU.
Oct 29, 2020 · Abstract—Planar structures are common in man-made en- vironments. Their addition to monocular SLAM algorithms is.
Jan 19, 2020 · ... Manhattan and Piecewise-Planar. Constraints for Dense Monocular Mapping. In: Robotics: Science and systems (2014). 18. Concha, A., Loianno, G ...