The idea behind MACBETH : 1) Find the existing position discrepancy 2). Find the probability of detecting that discrepancy 3) Find the point on the velocity.
Abstract—When a virtual environment system prevents a user's avatar hand from penetrating virtual objects, the seen and felt positions of the hand separate.
The user will perform better on tasks in a virtual environment. A third study tested MACBETH against the rubber-band and incremental-motion.
I propose a technique, named MACBETH (Management of Avatar Conflict By Employment of a Technique Hybrid) for managing the position of a user's hand avatar in a ...
We propose a new method for reducing this position discrepancy as quickly as possible without introducing perceptible discrepancy between the seen and felt ...
When a virtual environment system prevents a user's avatar hand from penetrating virtual objects, the seen and felt positions of the hand separate.
When a virtual environment system prevents a user's avatar hand from penetrating virtual objects, the seen and felt positions of the hand separate.
Brooks Jr.: MACBETH: Management of Avatar Conflict by Employment of a Technique Hybrid. 11-20. Electronic Edition (link) BibTeX · Niklas Elmqvist, Mihail ...
Virtual Real. 2007. TLDR. A technique is proposed, named MACBETH (Management of Avatar Conflict By Employment of a Technique Hybrid), for managing the ...
Burns, MACBETH: management of avatar conflict by employment of a technique hybrid, Int. J. Virtual Real., № 6, с. 11; Bowman, An evaluation of techniques for ...