Releases: viniciusgerevini/godot-aseprite-wizard
Releases · viniciusgerevini/godot-aseprite-wizard
v8.2.0 (Godot 4)
Added
- Support selecting multiple layers in dock imports
- Allow disabling FPS rounding when importing SpriteFrames
Fixed
- Show warning when trying to import animations on an unsaved scene
v8.1.0 (Godot 4)
Added
- Persist pending config and show warning with revert option in docks
Changed
- Change "File Name" field label to prefix when layer is selected
Removed
- Removed deprecated metadata and wizard history settings
v8.0.1 (Godot 4)
Fixed
- Animations using the loop prefix were not being imported.
Thanks
Thanks @erniel for reporting the loop prefix issue.
v8.0.0 (Godot 4)
Breaking changes
Only hide sprites with "hide when unused" enabled. visible
property is just used when this option is set.
Changed
- Only set and control the visible property for sprites with "Hide when unused" enabled.
- Sprites without the "Hide when unused" option or not imported from Aseprite won't have the visible property animated.
- Fixed animation / track cleanup which was disabled as it stopped working after this feature was introduced. This cleanup removes any animation that has no tracks.
v7.6.0 (Godot 4)
Added
- Added sheet type and number of columns options to tileset texture importer.
Fixed
- Editor would crash when re-importing a big number of files. Threading texture load and debouncing scans to mitigate issue.
Thanks
- Thanks @0Volcanon, @KeyboardDanni and @thyancey for reporting and helping debug the re-import crash issue.
v7.5.0 (Godot 4)
v6.5.0 (Godot 3)
Added
- Operational system specific default command.
v7.4.1 (Godot 4)
Fixed
- Project settins were being removed on exit. Now settings won´t be removed even when plugin is disabled.
Thanks
- Thanks @sandord for finding and reporting the config issue
v7.4.0 (Godot 4)
Added
- Imports Manager: Allow re-importing and finding all animations imported via the Inspector Dock.
- Source file changes indicator: Now docks will show warning when source file changed since last import.
- Wizard Imported SpriteSheets tab. Shows previously imported resources.
Changed
- Aseprite Wizard menus are now grouped under
Project -> Tools -> Aseprite Wizard
. - Save scene on importing via dock to persist metadata.
- Wizard history now works as a simple import history. There is a new tab with a tree showing imported resources.
- Wizard history is saved as project metadata and not a file anymore.
Fixed
- Fixed crash on quitting Godot in MacOS.
Thanks
- Thanks @sandord for fixing outdated PATH instruction message.
- Thanks @tanuki-billie for reporting the MacOS exit crash.
v7.3.0 (Godot 4)
Added
- Slice support. Allows importing a specific region from the file.
Changed
- Interface refactor. Better looking. Re-organised properties. Docks with sections.
- Refactored docks to re-use code.
Fixed
- Null issue when retrieving error after failing to open file (@patoui)
Thanks
- Thanks @patoui for fixing the open file issue.