Developing the Salinity Engine, an easy to use, web first game engine. Including:
- Engine - Component based game framework
- Editor - Drag and drop scene editor
- Suey - HTML5 GUI library
- SeaGL - Fast WebGL 2 graphics library
Sponsorship helps support the development of the Salinity Engine. It also helps me maintain other open source projects like:
- awesome-game-engine-dev - One of the largest game engine development resources on the web
- three-subdivide - Official geometry subdivision example of three.js
- three-wboit - Weighted, blended order independent transparency for three.js
- iris - Color library with support for RGB, RYB, HSL color models and RYB hue shifting
If my contributions to the open source community have helped you, please considering sponsoring!
I cannot provide specific features or benefits for GitHub sponsorships. If you’re interested in contracting me for work, or another sponsorship arrangement, please get in touch through LinkedIn.
Featured work
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stevinz/awesome-game-engine-dev
Awesome list of resources for Game Engine Development.
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stevinz/three-subdivide
Smooth subdivision surface modifier for use with three.js BufferGeometry.
JavaScript 87 -
stevinz/three-wboit
Weighted, blended order independent transparency pass for use with three.js.
JavaScript 40