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- pex-renderer Public
Physically Based Renderer (PBR) and scene graph designed as ECS for PEX: define entities to be rendered as collections of components with their update orchestrated by systems.
pex-gl/pex-renderer’s past year of commit activity - pex-shaders Public
pex-gl/pex-shaders’s past year of commit activity - pex-context Public
Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
pex-gl/pex-context’s past year of commit activity
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